The Rock, monsters, guns, and explosions! This Hollywood
take on the classic series, spawned from the 1993 First Person Shooter (FPS) phenomenon,
is one of the most shocking game-to-movie conversions I’ve seen in a long
time. Why? I thought it would’ve been much worse. (John Carmack thought so, too.) A rudimentary storyline was
included for the sake of big picture “substance”, but the best part of this
overly stylized flick is the atmosphere. Doom could have been
another Mortal Kombat, or House of the Dead,
but the director, Andrzej Bartkowiak,
primarily a cinematographer, was able to give fans a visually fun piece of
entertainment. It doesn’t have the sleek, creepy-as-hell, satanic
atmosphere of Doom 3 (the most recent installation, and the one the film
is based on), but it’s vaguely thoughtful, very dark—to the point where you can
sometimes barely see the actors’ faces—and captures the basic experience of the
shooter genre. As if that isn’t enough, there’s even an ultra-extended,
FP point of view segment prior to an insane finale.
The movie focuses on the Olduvai Research Station
(mostly its shadowy interior) on Mars in the year 2046; an unknown attack and
several deaths force authorities to bring in the Marines. When it’s
discovered that the culprits are genetically-mutated human beings, a whole slew
of corridor-crawling and gore-splattering ensues. (Part of the fun of
watching these types of movies is figuring out the death order of unessential
characters; hence, it’s not a spoiler to say the Rock and Karl Urban are what Milla Jojovich and Michelle
Rodriguez are to Resident Evil.) Bartkowiak’s
ideas of “drama” and/or “suspense” take the forms of excessive exposition
(ironically, not enough), pokey pacing, and over-the-top FX/CGI—almost entirely
visual from the get-go. So, much like the games, the key balance is
audio.
“Audio” entails a load of feckless banter, techno-babble, sound effects, and
the music. Composer Clint Mansell (Pi, Requiem
for a Dream, Sahara) scores about an hour’s worth of cues for the
movie, and he does it in a way that’s fast becoming his style:
functional. The Vrenna/Walsh theme song aside,
there’s very little music in the whole of Doom 3, but the movie suffers
from massive audio (and visual) redundancy. Gone are the myriad
subtleties and sound designs that made the game a two-time ‘Ultimate Game’
winner; Mansell’s blend of electronic-metal-rock
(somewhat similar to the Doom 3 theme) is injected whenever
possible. It’s hard to discern who was responsible for music
placement. Whether assembling, standing, or checking gear, the grunts
must always appear badass, and the music lets you know. (The sheer amount
of awesomeness loses its appeal by the third time you watch men jogging from
room to room.) There’s moderate entertainment value in watching an
ineptly directed movie, but there is even less when you take away half of
what’s fun.
In the barely remembered film, World Traveler, and the UK-only
theater release of The Hole, Mansell’s
music—while not as unique or as distinctive as his works for Darren Aronofsky—shows that he’s more than capable of subtlety and
suspense. Traces of electronic-warped ambience from The Hole and
soft dissonance—reminiscent of Pi—are used to good effect in the quieter
cues (‘Searching...’, ‘Experiment: Stahl’, ‘Superhumans
& Monsters’ and a couple others) or portions of the bombastic ones (‘Kill 'Em All...’, ‘Olduvai/Facing
Demons’, ‘The Lab’). A surprising element is a smidgen of underdeveloped
tenderness in the harsh reality of Doom; the fraternal Grimm twins
(Urban and Rosamund Pike, playing his sister) have a
stilted relationship on screen. It’s an emotional artifice that doesn’t
lend a thing to the story, but Mansell’s only
worthwhile motif (heard in ‘C24’, ‘Doom’, and fully expressed in ‘Sibling
Rivalry’) instills in it some warmth. So much so that the reappearance of
this electronica, sci-fi synth, and declining string phrase make the
pre-God-Mode transformation scene almost believable. There’s also
a solid remix of the Nine Inch Nails (NIN) song ‘You Know What You Are?’ by Mansell. It’s a fitting addition considering id Software’s
ties with Reznor and Vrenna,
but a better song could have been picked from NIN’s
extensive repertoire.
Just as the movie isn’t one to recommend to the majority of film buffs, this
is not an album for lovers of most film scores or fans of Mansell’s
grander works. But it might a good one for gamers that enjoy, say… music
from Unreal Tournament. It’s an album where the composer seems to
be on full autopilot. While the music isn’t a failure, it probably won’t cut it
for most traditionalists—who would probably never see the film for the music,
or at all. Nevertheless, there’s always hope for something more
intriguing, especially now with The Fountain (Mansell’s
third collaboration with director/writer, Aronofsky).
Tina Huang
In-Movie: 3
Standalone: 3